Take a note that we're not looking forward for answers: "grab mod tools and make it", "you are 0.0001 of community" or "bigger maps will fix it". We old RO player simply want to see a promised by TWI gamemode that will be addressed to us, so we can call HoS as successor of RO and finally enjoy the game, not force ourselves to play a very different game (because we are still here waiting for more news from Yoshiro! ). Some of the points (mostly fixes) could be implemented for other gamemodes as well, but as I said before: if you like HoS's relaxed and realism gamemodes you don't need to bother those.
I'm aware that list is long, but it mostly represents changes which were made to original RO gameplay to create HoS, and are not welcome by us. That list is to explain the difference between original Red Orchestra and Heroes Of Stalingrad and point out elements that need major improvements or changes, however no one wants to bring back such elements of RO like clunky animations or remove such great features like bullet penetration, mantling, adjustable sighs etc - we love these! We want to create a list for new gamemode that will be addressed to old Red Orchestra players - first and most loyal TWI's customers that prefer more oldschool and tactical skill based gameplay over current modern warfare FPS game trends and solutions. So if you are happy about current modes you don't need to worry about. First of all I'd like to inform all of you, that list below is addressed to new gamemode only.